
Iron Wraith
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Posted - 2006.04.10 09:09:00 -
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Originally by: mirel yirrin If you look at the Tech info on this website you will see that warp drives can only warp to a object that has a very high gravitational pull, i.e stars and planets.
bah, while its nice they have a story behind it they dont actualy stick to it . our ships seem capable of warping to any co-ordinates they want with pin point accuracy when they feel like it. kinda ruins the feel of the back story . so unless ccp sort that out i dont think we can use it as a reason not to warp to a target.
its more of a balance issue. if a gank ship and a sniper ship meet at close range the sniper doesnt have a chance. and if they meet at long range the ganker doesnt have a chance. if you allow gankers to warp to snipers then the snipers never have a chance. so they cant just let gankers warp to a sniper at will, its gotta be earned. personaly i think this sucks, i dont like my sniper geddon and love my blasterthron. but it is fair in a way so i'm not gonna complain about that .
so at the moment we have ceptors that can close the distance very fast. but still give the snipers plenty of time to take a few more shots then warp out. we have cloaked ships but the snipers dont hang around long enough to let em get into range. if a sniper sits at the same spot long enough for a covert to get to em then they should just hand over the keys and go find a moped to ride instead . last time i tried that i lost track on how many times the snipers moved spots when i was only half way there.
as a t2 close combat pilot and a t1 sniper i cant ever hope to get those t2 snipers. even if i tried to get an mwd cycle out of my cloaked ships (drop cloak, hit mwd, recloak. u get the speed burst for a whole cycle). i cant see the snipers staying there to see what happens.
right, onto the suggestions... the 1st idea doesnt sound too good. i dont think you can peanalise someone that much for using their elite toys. as for tagging, i quite like that one. but i dont think any old blasterthron should be able to load up a module to let em warp to a sniper. maybe one of the specialised ships could have that added to their list of tricks. do the old huuuge cpu requirements and give the specialised ship the huuuge bonus to fittings to compensate. question is which ship would get the new ability without overpowering it?
interceptors spring to mind first. but can u imagine a ceptor hunting pack that could tackle any ship the see no matter how far out it is? kinda depeds how the module works i guess. if you have to gimp a ceptor to change it from normal tackler to sniper tackler then maybe it would work.
coverts are next. definitly gonna be unfair if they dont need to drop the cloak to do the sneaking. maybe stealth bombers would be better then. they have to drop cloak to get there anyway. and since they lost the ability to recloak before their payload hit they could do with a bit of a buff. its still gonna give a sniper time to warp out. but ure gonna catch the ones Darwin would want you to kill so i think it could be clased as balanced.
interdictors. erm, not a buff on the dictors but i dont think it fits in with their general role in the game. maybe some else has more of an idea on these and can say if it fits in with them or not.
ok, anyone else got some other ideas?
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |